Introduction to NES Audio is just that: an introduction to understanding the sounds and music of the Nintendo Entertainment System. This class requires little or no understanding of programming or soldering - but by the time its over you'll have the knowledge and tools you need to get your music running on real NES hardware.
Just a small sampling of the awesome stuff covered in this afternoon of 8-bit bliss:
- Detailed information on the inner workings of the Ricoh 2A03, the 8-bit microprocessor that contains the APU (Audio Processing Unit) of the NES.
- Time set aside to enjoy and better understand classic NES music, from simple early tunes to the expanded sounds of later Famicom games.
- Creating your own NES music: programming it on your own or using easy-to-use software to squeeze out those scrumptious square waves.
This workshop offers an introductory, hands-on experience in the design and prototyping of mechanical art work. Starting with a brief exploration of motion, its perception, and some seminal artists’ works, Philadelphia kinetic sculptor, Brad Litwin, will demonstrate various prototyping techniques, and the integration of simple machine concepts with aesthetics.
No prior experience is required, other than a fascination with machines, and a desire to work in 3 dimensions. Two projects will be
Tuesdays and Thursdays from 7pm - 10pm
june 17, 19, 24, 26 (four meetings)
instructed by b.crabtree
$250 for 12 contact hours
enrollment limited to 10 people
What is Max/MSP?
With Max/MSP, you can make your computer do just about anything. It’s an erector set for digital media. It’s a musical instrument. It’s a real-time video mixer. It’s the brain behind an interactive installation. It’s a tool. It’s a tool to make tools. It could balance your checkbook. It’s whatever you need. It’s a Thneed.
Max is a graphical programming environment — an application that allows you to create your own software, using a toolkit of readymade user interface objects and basic processing objects that take care of timing, decision-making, reading and writing files, and the like. MSP adds to Max the ability to capture, synthesize, and manipulate audio. Through the use of additional hardware, like sensors and actuators, Max can be made to interact with the physical world.
When we decided to do a workshop on building Brain Machines, we went right to the source: Mitch Altman, inventor of the Brain Machine, TV-B-Gone, and all-around hacker, inventor, and fun guy.
Join us for a workshop on building your own cool-looking "Brain Machine"-- Microcontroller/LED-based goggles that produce pulsating sounds and light that ease your brain through various states of meditation, beautiful hallucinations, and other pleasurable sensations. Safely synch your brain through a relaxing trip, and back again! Then take your new creation home and share it with your friends for hours of intriguing fun.